U příležitosti 17. výročí Metal Gear Solid 3: Snake Eater zveřejnil tvůrce Hideo Kojima sérii tweetů o vývoji hry.
Šéf Kojima Productions Hideo Kojima se nedávno u příležitosti 17. výročí Metal Gear Solid 3: Snake Eater podělil na Twitteru o příběhy z vývoje hry a také poskytl nějaké informace o tom, co přesně šlo do tvorby hry. Podívejte se na sérii tweetů níže.
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When I heard that MGS3 is celebrating its 17th anniversary, I remembered many things. I used to listen to "STARSAILOR" a lot back then. I found a part of it in the warehouse. I listened to "WAY TO FALL," which was also used for the ending, for a while. pic.twitter.com/LBb0pvOaYc
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
Kojima sdílí podrobnosti o písni „Way to Fall“ a odhaluje, že píseň je míněna jako vyjádření nejen vztahů mezi The Boss a Naked Snake, ale také Big Boss a mladým Snakem. Předvádí také aligátoří čepici ze skutečného světa, která se používala pro natáčení i pro propagační akce. Kojima také mluvil o tom, že maskování bylo velkou součástí hry.
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There are different types of crocodiles, such as crocodile, alligator, and gavial. The one I like is the Indian Gavial, which has a narrow mouth, so I had a Gavial crocodile appear on the screen. https://t.co/uh0wRpiJWy— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
Metal Gear Solid 3: Snake Eater i o 17 let později po svém uvedení skvěle využívá prostředí džungle a podobně jako předchozí díly v sérii má emocionální a vrstvený příběh a také dynamickou hratelnost.
Úniky naznačují, že v singapurském Virtuous se pracuje na nadprůměrném remaku Metal Gear Solid 3.
A STARSAILOR song. I looked at my Walkman and saw that it had the albums up to the 5th album. And the OST of "MGS3". I don't think I have any singles on it. I'm going out for a walk, so I listen to my "best of" albums. "Way to Fall" is on the "best of" list. pic.twitter.com/balU4V7TL2
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
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At the time, olive drab field uniforms and camouflage had a strong image of being quite frowned upon by the general public. So, for MGS3, with its theme of stealth in the jungle, we decided to make camouflage fashionable. We introduced camouflage not only as a game system, pic.twitter.com/CLeDEik7km— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
Rare illustration of MGS3 by Noriyoshi Ohrai. pic.twitter.com/8R3TTzzhk9
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
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MGS3 is about survival in the jungle. So we added new elements of camouflage, cure, and food capture to the stealth mainstay. The problem is the combat. Because of the jungle and the enclosed space, it would be close range combat. pic.twitter.com/O9iqUZcKDQ— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
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The dignified "The Boss" was played by a wonderful stage actress. The shooting of the scenes on horseback was difficult, but it turned out to be wonderful. However, only the CQC scene was performed by a military advisor as a double (double) shooting. pic.twitter.com/mIgWgtIoVB— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 20, 2021
https://twitter.com/HIDEO_KOJIMA_EN/status/1462016174032519171?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1462016174032519171%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fgamingbolt.com%2Fhideo-kojima-has-posted-a-series-of-tweets-on-metal-gear-solid-3s-17th-anniversary